Akcel Vault
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  • Employee-Handbook
    • Administrative-And-Tools
    • Career-Path-And-Training
    • Company-Culture-And-Expectations
    • Employee-Guidebook
    • Mission-And-Values
    • Operational-Procedures
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  • Home
  • Pm-Gamification
    • Project-Management-Gamification-System---Internal-Market-Model
  • Training-Structure
    • Panel-Testing---Cold-Check
    • Panel-Testing--Hot-Check
    • Project-Cycle
    • Roles
      • Accountant
      • Field-Specialist
      • Graphic-Developer
      • Installer
      • Network-Specialist
      • New-Hire-Fundamental-Training
      • Programmer-Developer
      • Project-Manager
      • Senior-Field-Operations-Coordinator
      • Warehouse-Manager
    • Service-Cycle
    • Soo
      • Soo-Ahu
      • Soo-Chilled-Water-System
      • Soo-Hot-Water-System
      • Soo-Master-Index
      • Soo-Vav-Box
    • Sso
      • Sso-Binary-Input
      • Sso-Co2-Sensor
      • Sso-Current-Transducer
      • Sso-Damper-Actuator
      • Sso-Flow-Switch
      • Sso-Humidity-Sensor
      • Sso-Master-Index
      • Sso-Occupancy-Sensor
      • Sso-Pressure-Sensor
      • Sso-Relay-Output
      • Sso-Temp-Sensor
      • Sso-Valve-Actuator
      • Sso-Vfd-Control

An Otter Wiki
  • Pm-Gamification

Page Index

P

Project-Management-Gamification-System---Internal-Market-Model
1. Executive Summary
2. The Payout Architecture: Individual vs. Collective
2.1 The PM Individual "Equity" (\(W_{pm}\))
2.2 The Technician "Collective Fund" (\(W_{tech}\))
3. Market Mechanics & Labor Pricing
3.1 Role Categories & The 3-Tier System
3.1.1 Resource Constraints
3.2 Dual-Constraint Pricing (\(P_{h}\))
4. Performance Metrics & Multipliers
4.1 Project Manager Multiplier (\(M_{pm}\))
4.2 Technician Multiplier (\(M_{tech}\))
5. Operational Protocols: The "Allotment Wall"
6. Conclusion
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